Wednesday, June 14, 2017

Obligatory 2017 Origins Game Fair Post Part III: Top 5 Games Being Demoed But Not For Sale

Alright!  We’re finished with my top 10 game interests that are available to buy at this year’s Origins Game Fair so let’s move on.  This post is going to take a look at 5 games which aren’t yet for purchase but are listed as being there in demo form.  These games may be out at this year’s Gen Con or possibly Essen Spiel but there isn’t a guarantee at this point.  If you haven’t had the chance feel free to check out my previous two posts in the series before you take a look at this one.



Alright, now we can move on to the games that are being demoed but not sold.  Some of these are awesome looking and I can’t wait to try them out.  Thanks for reading and enjoy!




Helionox: Deluxe Edition is a deck-building, hand-management, card-game designed by Taran Lewis Kratz and released by Mr. B Games.  This game is being demoed at Origins this year as it is currently up on Kickstarter looking to fund a reprint of the original game and some deluxe things like a game box and board and a new expansion all included in the box.  I have had my eyes on this game for some time and knew that they were going to put out a deluxe version at some point.  I am looking forward to trying this one out as it has a cool theme, some interesting deck-building mechanisms and beautiful art.




Spirit Island is a co-operative, card-drafting and hand-management game designed by R. Eric Reuss and released by Greater Than Games imprint, Fabled Nexus.  This game has been higher up on my anticipation lists but has been delayed so long that it is slowly moving down my list.  I think once it is actually released I’ll get more excited about it but each month that passes without it be delivered makes me glad I didn’t back it on Kickstarter.  That being said, this game looks awesome and I can’t wait to try it!  It is a co-operative experience where the players take on the role of a local spirit of an island who is being “invaded” by humans who are looking to settle the land and create cities and towns and such.  There is an interesting card playing mechanism where some of the powers are quick and act right away and others are more powerful and thus take more time to cast.  I can’t wait to try this one out!




Unearth is a dice rolling, dice placement and set collection game designed by Jason Harner and Matthew Ransom and released by Brotherwise Games.  This game is the second to come out from this small publisher of the hit, Boss Monster.  I’m interested to see what they do with this one as it looks to be quite entertaining.  It doesn’t have much new in the way of mechanisms as it is a dice-placement game (which I really like to begin with) but it is different in the way of dice chosen.  This game uses d4’s, d6’s and d8’s instead of the usual d6’s.  I love this idea and hope it works!  Players will use the higher numbers to claim ruins and lower numbers to claim stones which they’ll use to build wonders.  The game looks light but entertaining and has some great looking artwork.




Lisboa is a tile placement, hand management, city building game designed by Vital Lacerda and released by Eagle-Gryphon Games.  This game has been on my radar for quite some time, ever since Vital announced that he was making it.  I’ve seen playthroughs and read the rulebook and I will say that this game looks amazing!  It combines hand management with some worker placement and tile placement into a strategic wonderland of decision!  Each player takes on the role of a noble who is trying to help rebuild the city of Lisbon after an earthquake, tsunami and multiple days of fires.  To rebuild and gain glory in Lisboa the players must gain influence with different high ranking officials in order to gain favors and be able to rebuild efficiently.  Since this is a Lacerda game it is going to be highly strategic and a ton of difficult decisions…and I can’t wait to try it out!




Whistle Stop is a tile-placement, pick-up-and-deliver, train game designed by Scott Caputo and released by Bézier Games, Inc.  This game has the players taking on the role of a small railroad company who is trying to build their routes to cross the entire nation.  The game has a tile-placement element where the players will place hexagonal tiles to build their routes across the country.  They are then able to pick up goods and either deliver them to small towns and gain shares or hold on and gain larger payouts when you reach the west coast.  This game looks to be right up our alley as the game includes tile-placement which we love and some pick-up-and-deliver elements into the economic mechanisms.  I am really looking forward to this game and can’t wait to try it out!

Well, there you go, the final post in my Origins Game Fair 2017 series.  I’ll be back pretty soon with our gameplays from May and soon after that we’ll be into Gen Con territory!  Thanks so much for taking the time to read and I hope you enjoyed!  Until next time, game on!

Tuesday, June 13, 2017

Obligatory 2017 Origins Game Fair Post Part II: Top 10 List (Games 1-5)

Hey everyone, we’re back with part 2 of my 3-part Origins Game Fair 2017 posts.  This one will take on games 1-5 of the fair and tomorrow’s post will look at games that are able to be demoed but not purchased at the convention.  I think it is interesting to see the difference between the bottom 5 games versus these top 5 games.  Games 6-10 actually have quite a few smaller card games that look really good while this part of the list seems to have bigger games but mostly easier to teach, lighter games.  It is interesting to see what games strike my fancy and this year some of the games will definitely be on my shelf at some point.  If you haven’t gotten a chance to read it, feel free to click the link below to take a gander at games 6-10 of my top 10 interests.


Alright, enough of the links, let’s get onto the good stuff.  This post will look at games 1-5 of my top 10 interests of the convention while my next post will take a look at the non-purchasable gems out there.  Thanks so much for reading and enjoy!




Lignum (Second Edition) is a worker placement, resource management and economic game designed by Alexander Huemer and released by Capstone Games.  This game is being re-released in its second edition by Capstone Games and I think it is great!  This company is doing a great job in bringing over some fairly heavy weight, Euro-style games that were previously released in other countries in limited print runs and this is just another in their line of great pick-ups!  This game has players attempting to run their lumber mill in the most efficient manner.  Players will contract workers, update/replace equipment and try to gain control of the best cutting areas around.  I think this game looks like a really solid heavier-weight game and I’d love to give it a try!




Arena: For the Gods! is a dice-rolling, auction and fighting game designed by Maxime Rambourg and released by IELLO.  This game is a light-weight game where each player takes on the roll of a hero fighting in an arena for the glory of their god.  The game has two phases.  The first phase finds players bidding their own life points in order to gain different special powers, mounts and weapons in their bid to be the last fighter standing.  The second phase has players moving along the arena, rolling their dice and using the faces to activate their special powers on their cards.  I think this looks like a super fun, light/filler game that looks to be simple, dice-chucking fun!  And as a bonus, this game is released by IELLO which means that the art and production will be great!




Century: Spice Road is a hand management, set collection and engine building game designed by Emerson Matsuuchi and released by Plan B Games.  This game is a new engine-building game along the lines of Splendor but seems to have more decisions to it.  The players are able to take cards from the market, play cards from their hand, claim a card for victory points and rest which gets all your cards back to your hand.  The players are caravan leaders and they are using these actions in order to trade spices and gain the most glory and fame across the land.  This game looks like a great intro-level game that I’d be able to teach anyone and they’d enjoy it.




Near and Far is a set collection, route building and storytelling game designed by Ryan Laukat and released by Red Raven Games.  This is the newest game created by the triple (designer/artist/publisher) threat, Ryan Laukat.  This game is a campaign driven game where the players will explore different maps searching for the Last Ruin in Arzium.  The game has players recruiting adventurers, hunting for treasure, searching for food, and collecting goods and equipment in the town before moving on to the surrounding areas to explore.  Much like its predecessor, Above and Below, this game has a storybook which the players will read from when they are told and will then make decisions based on what they’ve done.  I am really looking forward to this game and think it will be a blast to play with its full amount of four players.




Caverna: Cave vs Cave is an action selection, tile placement, economic game designed by the fantastic Uwe Rosenberg and released by Lookout Games and Mayfair Games.  This game is a smaller, two-player version of its big brother, Caverna.  To begin with, I love Uwe Rosenberg games and I think this will be a winner!  Each player will take turns choosing an action tile and do said action.  This will let them excavate their cave, build rooms and gain resources as they are trying to gain the most points with their cave home.  I think this will be a great implementation of the larger game and one that my wife and I could get to the table a bunch of times!

Well, there you have it!  These are the top 5 games that I’m interested in that are for purchase at this year’s Origins Game Fair.  I’m sure that at least a few of these will end up in our collection and I look, forward to it!  Come on back tomorrow for my final post in the Origins series, the top 5 games I’m interested in that are being demoed but not for purchase.  Thanks so much for reading!  Until next time, game on!

Sunday, June 11, 2017

Obligatory 2017 Origins Game Fair Post Part I: Top 10 List (Games 6-10)

Hey all, we’re back with a new three part series focusing on the upcoming Origins Game Fair 2017.  This year it seems as though there may be even more attendees than last year as the convention continues to grow.  This year there are some good looking games coming out and some of them could end up in our collection at some point in the future.  This post will focus on games 6-10 of my top 10 interests.  The next post will focus on games 1-5 while the final will tackle my top 5 games that are being demoed but not released.  Well, that enough preamble, let’s move on to the games!




Okey Dokey is a co-operative, hand-management designed by the fabulous Hisashi Hayashi and released by OKAZU Brand and Tasty Minstrel Games.  This game has the players taking a hand of cards and cooperatively trying to place all 50 of the cards into rows and columns which represent different performers in an orchestra.  I love the cute art and the idea that the players can give slight hints but nothing overt and are working together to try and complete the puzzle.  I’ve always loved these small card games with clever mechanisms and this looks to be of the same ilk.




Bohnanza: The Duel is a hand-management, economic card game designed by the great Uwe Rosenberg and released by AMIGO Spiel and Rio Grande Games.  This game is a two-player only version of its big brother, Bohnanza.  The game takes some of the general ideas and rules of Bohnanza and creates a different variant which seems to work better for the two-player game.  This game doesn’t have players trading with each other but rather gifting each other beans which the other player can either take or choose to gift something back instead.  I love the idea of the back and forth and being able to plant different beans on the fields in order to use them but they’ll give you fewer points.  Bring on more Uwe!



The Fox in the Forest is a two-player only, trick-taking game designed by Joshua Buergel and released by Renegade Game Studios and Foxtrot Games.  There isn’t a ton of information about this game as of yet but from what I’ve gleaned it is a variant of different trick-taking games that makes the two-player version more palatable.  Most trick-taking games don’t work that well with only two players so I’m really interested in how this one is since it was designed from the ground up as a two-player game.  The game contains normal ranked and suited cards which you’ll use to win tricks but you can also use different fairy characters such as a witch or a fox in order to change the trump, lead when you lost the hand and more.  Apparently you can’t be too greedy however or you’ll lose!  I am intrigued enough for it to make my top 10 interests of the convention.




Merchants of Araby is a hand-management, worker-placement, and economic game designed by Jay Treat and released by Daily Magic Games.  This game has 2-5 players taking on the role of a prince or princess in Araby who is attempting to become the wealthiest in the land.  Players will do this using a bunch of mechanisms such as hand-management, worker-placement and trading in order to gain the most coins by the end of the game.  Each player will be tasking their merchants to generate products, starting a caravan in order to sell their products and negotiating with your opponents in order to trade goods.  I have been impressed with Daily Magic Games and at least take a close look at everything they do by this point.  I’m looking forward to this game, I think it looks like quite an interesting hand-management game.




Witches of the Revolution is a co-operative, deck-building game designed by Craig Stockwell and released by Atlas Games.  I will admit that much of my interest in this game is based on the very cool theme.  This is an alternate history game where the players co-operatively lead a coven of witches who are determined to keep the nation from sinking into a place of tyranny.  Each player will build their decks in order to recruit allies, use powerful relics, defeat dangerous events and fulfill four key events before the time runs out.  I think this looks like an interesting play on the deck-building trope and hope that it plays as well and it looks!

Well, there you have it, games 6-10 on my top 10 interests for purchase at Origins Game Fair 2017.  Keep an eye out as my next post will be up soon and take on games 1-5.  Thanks so much for reading and I hope you enjoyed!  Until next time, game on!

Tuesday, May 30, 2017

Obligatory “What I Played In…” Post Part XXII: April 2017

Well, this one is a bit late this month due to finishing up my “End of 2016” series but now we’ll move on to the games I played in April.  We nearly hit 50 plays this past month and 29 different games played.  Also, we did quite well in our 10x10 challenge and it has been a ton of fun getting more plays in.  Here are the stats for our 10x10 after April’s plays.

10x10 Challenge:
Arkham Horror: The Card Game (0 plays in April, 1 total play for 2017)
Cottage Garden (0 plays in April, 3 total plays for 2017)
Five Tribes (0 plays in April, 2 total plays for 2017)
Gloomhaven (2 plays in April, 2 total plays for 2017)
Great Western Trail (1 play in April, 4 total plays for 2017)
Pathfinder Adventure Card Game (0 plays in April, 9 total plays for 2017)
Ticket to Ride (1 play in April, 9 total plays for 2017)
Tokaido (2 plays in April, 2 total plays for 2017)
Too Many Bones (2 plays in April, 2 total plays for 2017)
Unfair (1 plays in April, 5 total plays for 2017)

Alright, now that we’ve gone over my 10x10 challenge stats we can move on to the main part of my post, this past month’s plays.  Just sit back, relax and enjoy the read and thanks so much for taking a look!

Statistics:
Total plays in April 2017 – 47
Total unique games played in April 2017 – 29
New games played in April 2017 – 8
New games acquired in April 2017 – 4
New expansions acquired in April 2017 – N/A
Most plays of a single game in April 2017 – 10


Designer – Christopher Badell/Paul Bender/Adam Rebottaro
Publisher – Greater Than Games/Sentinel Comics
Last play before April 2017 – 3/31/17
Total plays in April 2017 – 10

After picking up more of the expansions of this game on the app I was able to get a whole bunch more plays in for the month.  I love this game and love that I’m able to take it with me on my phone and able to pull it out whenever I’m able to and get some plays in.  This is still in my top 10 and I love the game!


Designer – Bruno Cathala/Charles Chevallier
Publisher – IELLO
Last play before April 2017 – 3/11/17
Total plays in April 2017 – 4

Em and I pulled this game out 4 more times in April and we are continuing to love the plays that we get in.  This is a very simple and very fun card drafting and set collection game with some of the more beautiful art that I’ve seen in a game.  I’d recommend this to anyone.


Designer – Friedemann Friese
Publisher – Stronghold Games/2F-Spiele
Last play before April 2017 – 3/19/17
Total plays in April 2017 – 2

We pulled this game out with Molly and Dustin and got in a couple more plays with them.  They are enjoying this game as much as we did our first time through and we are really enjoying playing it with four players as it feels like a totally different game!  I wish this one would have gotten a Spiel des Jahres nomination as I think it is a great starter/family style game.


Designer – Isaac Childres
Publisher – Cephalofair Games
New to me
First play – 4/13/17
Total plays in April 2017 – 2

Wow, we finally pulled out Gloomhaven and were able to get in a couple plays in April.  It is amazing!  This was my number one anticipated game for quite a while and I am happy to say that it didn’t let me down at all!  The card-play in this co-operative game really make it an awesome experience.  Em, Dustin and Josh are all loving it as well and we get together for “Gloomhaven Night” once a week to continue the campaign.


Designer – Jeffrey D. Allers
Publisher – Bézier Games, Inc.
New to me
First play – 4/27/17
Total plays in April 2017 – 2

Josh picked this game up this past month and we were able to get a couple of plays in.  This is a quick, clever little “I split, you choose” game where we are taking and scoring pieces of pizza.  I would recommend this to anyone as it is super simple and a lot of fun.  Plus, as a bonus, the game looks absolutely delicious!


Designer – Isaias Vallejo
Publisher – Daily Magic Games
Last play before April 2017 – 3/4/17
Total plays in April 2017 – 2

Em and I got in a couple plays of this game in April and had a blast.  I am consistently impressed by Daily Magic Games and their releases.  These games don’t reinvent the wheel, but they do a great job of improving upon it!  I am at the point where I’ll take a look at anything that they and Vallejo are doing and will often pick it up!


Designer – Antoine Bauza
Publisher – Funforge
Last play before April 2017 – 12/31/16
Total plays in April 2017 – 2

Em and I got in a couple plays of this fun, almost rondel-like game with some of the best graphic design I’ve seen.  This game is on our 10x10 challenge and it is one of our favorites.  It is such a simple idea and I think the Crossroads expansion makes this game much deeper.  We may bring this game on vacation in June and break it out with our family.


Designer – Adam Carlson/Josh Carlson
Publisher – Chip Theory Games
New to me
First play – 4/27/17
Total plays in April 2017 – 2

Okay, this is the second game that we tried this past month that is absolutely amazing and will definitely be making an appearance on my top 10 list when it is revisited later this year.  This is a dice and chip game that creates and almost RPG experience with dice building and rolling as its primary game mechanism.  Everyone I’ve played it with has loved it and I think it will get a ton of plays, especially with the big plans the designers have for this game in the future!


Designer – Michael Kiesling/Wolfgang Kramer
Publisher – HABA
New to me
First play – 4/21/17
Total plays in April 2017 – 1

This is one of the games that I was able to pick up in a trade in April and we played our first game of it.  I really enjoyed how simple this game was to pick up and teach and it is just such an elegant design from the two seasoned design veterans.  This is another game we may bring to the beach as I think it will go over well with the family.


Designer – Mike Fitzgerald
Publisher – Eagle-Gryphon Games
Last play before April 2017 – 10/12/16
Total plays in April 2017 – 1

Okay, it had been way to long between plays of this incredible deck-building style, take-that game.  We absolutely love this game and consider it one of our favorites and this game solidified that.  This game is great and is such a perfect two-player card game that has a theme that my wife and I adore.


Designer – Ted Alspach/Toryo Hojo/N2
Publisher – Bézier Games, Inc.
New to me
First play – 4/24/17
Total plays in April 2017 – 1

Another game that we were able to pick up in a trade this past month was Colony.  I was excited to try this game out since it was announced a couple years back.  This is a solid dice drafting game with some pool-building and engine building elements.


Designer – Jonathan Gilmour/Isaac Vega
Publisher – Plaid Hat Games
New to me
First play – 4/29/17
Total plays in April 2017 – 1

At International Tabletop Day this year we broke out Dead of Winter and Josh taught a bunch of us how to play.  It was a fun game and I’d play it again anytime it was pulled out but I’m not sure I’d get it myself.  It is nice that it’s on Josh’s shelf!  This game definitely reaffirms my belief that Fernanda Suarez is one of the best game artists out there as her work just pops!


Designer – Kane Klenko
Publisher – Renegade Game Studios
Last play before April 2017 – 12/18/17
Total plays in April 2017 – 1

Em and I decided to pull out FUSE and take it for a spin this past month and man did we ever get our butts handed to us!  This was one of the worst rounds of the game that we’ve ever played.  That being said, this is such a quick and fun game that we don’t care if we lose!


Designer – Vital Lacerda
Publisher – Eagle-Gryphon Games
Last play before April 2017 – 1/29/16
Total plays in April 2017 – 1

I looked at when our last play of this amazing Euro game was and it made me sad!  This game is such an incredible experience and I wish I was able to get it to the table more often.  Em and I finally broke it out and played it this past month and it is just as amazing as I remember it being.  The production and gameplay of this beauty is off the charts and I hope we get it to the table more often this year.


Designer – Shane Willis
Publisher – Mayday Games
New to me
First play – 4/29/17
Total plays in April 2017 – 1

This is the second game we played at International Tabletop Day this past month.  It is a card/dexterity game where you are lining up the cards on a little plastic trashcan which doubles as the game’s packaging.  The game was a simple and fairly fun dexterity game although I think it ended up being just a bit too long for what the game is.


Designer – Alexander Pfister
Publisher – Stronghold/eggertspiele
Last play before April 2017 – 4/1/17
Total plays in April 2017 – 1

Em and I played this absolutely incredible game once in April and it was a great game.  Em is quite good at this game and she loves to go heavy into the cowboys and really build up her cows.  I love this game and always look forward to more plays of it.


Designer – Ignacy Trzewiczek
Publsiher – Portal Games
Last play before April 2017 – 1/30/16
Total plays before April 2017 – 1

Wow, here is another game that we broke out that had sadly been way too long since we’d played it!  Em pulled out her favorite Egyptians and I pulled out the Atlanteans.  She was able to just barely take me out as neither one of us could really get our engines going.


Designer – Andreas “ode.” Odendahl
Publisher – Stronghold Games
Last play before April 2017 – 2/13/17
Total plays in April 2017 – 1

Em wanted to play a dice game while we were out on a breakfast date so we brought this excellent little dice drafting game along with us.  This is a great reimplementation of the dice drafting portion of La Granja and makes it just a simple, fun and quick dice drafting game.


Designer – Chris Cieslik
Publisher – Asmadi Games
Last play before April 2017 – 3/4/17
Total plays in April 2017 – 1

Em and I pulled out the Mage and the Warrior in this dice placement game and faced off against the Yeti in his cavern.  We were able to get the upper hand against some of the minions in the dungeon and were able to build up our characters really well as we defeated the Yeti.  This is a fun rogue-like, dice-rolling adventure!


Designer – Jesús Torres Castro/Matt Leacock
Publisher – Z-Man Games
Last play before April 2017 – 2/28/17
Total plays in April 2017 – 1

Em and I picked up this game and played a round of it in April and got our butts handed to us!  Actually, that’s not quite fair; we were able to research three of the diseases but ran out of cards to draw before we were able to research the fourth and final one.  We were just one turn away from the win!


Designer – Alexander Pfister
Publisher – Pegasus Spiele
Last play before April 2017 – 3/5/17
Total plays in April 2017 – 1

This is another one of our International Tabletop Day games.  I pulled it out while we were waiting for more people to come and taught it to Josh.  I love how quick and easy this game is to teach and play.  As I’ve said before, I find Pfister to be an amazing designer and this is just another win from him!


Designer – Stefano Castelli/Andrea Crespi/Lorenzo Silva
Publisher – CMON Limited/Horrible Games
Last play before April 2017 – 12/10/16
Total plays in April 2017 – 1

Em and I pulled this game out and played a good round of it.  Em is quite good at this game and tends to win but I was able to pull out a one point victory this time around…I think it may have annoyed her that it was that close!


Designer – Rob Daviau
Publisher – Plaid Hat Games
Last play before April 2017 – 2/26/17
Total plays in April 2017 – 1

We got in one play of this game this past month and it was a solid play.  We are definitely slowing down on this one as it is a bit of a slog right now.  I’m sure we’ll come back to finish it at some point but right now we have a few other games that are keeping our interest.


Designer – Antoine Bauza
Publisher – Matagot/Bombyx/Asmodee
Last play before April 2017 – 2/22/16
Total plays in April 2017 – 1

Em and I pulled out this neo-classic game this past month for the first time in a while and really enjoyed our play of it.  This game is such a simple idea and it is pulled off extremely well.  I give props to the graphic design team and those who decide on components because this game does an amazing job of having a high “toy factor”.


Designer – Alan R. Moon
Publisher – Days of Wonder
Last play before April 2017 – 3/12/17
Total plays in April 2017 – 1

Em and I pulled out the United Kingdom map and played a round of Ticket to Ride.  It was a great game as usual.  This game will be one that is always on our shelves and we will pull it out with anyone because we know they’ll end up liking it!


Designer – Joel Finch
Publisher – Good Games Publishing/CMON Limited
Last play before April 2017 – 3/17/17
Total plays in April 2017 – 1

We pulled out the robot and the pirate decks and built ourselves some amusement parks.  Em was able to finish up a blueprint that netted her a bunch of points which allowed her to just barely edge me out by 2 points!  This is a fun drafting game with some awesome art!


Designer – Isaias Vallejo
Publisher – Daily Magic Games
Last play before April 2017 – 3/18/17
Total plays in April 2017 – 1

We pulled this game out this past month with Molly and Dustin and they really enjoyed it!  This is such a great game to break out and teach others as it is just a blast to play.  I didn’t back the expansion but I’ll be sure to pick it up when it is available.


Designer – Yuri Zhuravlev
Publisher – Mayday Games/Hobby World
Last play before April 2017 – 3/30/16
Total plays in April 2017 – 1

It had been a while since we played Viceroy so we decided to pull out this great little card drafting/auction/set collection game and had a blast.  We really enjoyed the play but realized we were out of practice as our scores were far lower than some of our best ones!  I’m glad we could get in a play of it!


Designer – Hisashi Hayashi
Publisher – Tasty Minstrel Games
New to me
First play – 4/23/17
Total plays in April 2017 – 1

We just got the deluxe version of Yokohama from a Kickstarter we backed last year and it just delivered this past month!  This was one of my most anticipated games and I’m glad to say that it didn’t let down at all!  In fact the game is quite amazing and I could see it climbing up my favorites list!  And as a bonus, the deluxe version is absolutely amazing!

New game acquisitions in April 2017:
Adventure Land
Colony
Too Many Bones
Yokohama

New expansion acquisitions in April 2017:
N/A

Alright!  There is another month of gaming in the books and wow was it ever a great one!  Three of the games I acquired this past month have a legitimate chance of making it into my top 10 ten list.  Those three are Too Many Bones, Gloomhaven and Yokohama and they are all great games that I’d highly recommend!  Well, there are my plays for the month.  Come on back soon as I’ll be doing my gameplays for May (since we’re basically there already!) and then I’ll be doing a post on Origins Game Fair 2017.  Thanks so much for reading and I hope you enjoyed it.  Until next time, game on!