Wednesday, May 24, 2017

Obligatory End of 2016 Post Part VIII: Top Interests of 2017: Top 10 List (Games 1-5)

Alright!  I’ve finally made it to the end of my “End of 2016” posts with the top 5 games that I’m interested in that are coming out (or have come out) in 2017!  These are all games that I haven’t had a chance to play or try out yet but they are the games that I’m incredibly curious about.  Before I go on to the next five games feel free to check out the provided links to see the previous posts in the series.








Okay, with that out of the way let’s move on to the main event!  These are games 1-5 on my top 10 post thus placing them at a place where there is a good chance that I’ll pick them up at some point during the year!  I am very excited for these games!  I hope you enjoy the read!



Charterstone is a Legacy-esque game where players will be building up the kingdom of Greengully by colonizing a new area.  The game is designed by Jamey Stegmaier and released by Stonemaier Games.  The game uses worker placement, action selection and Legacy-styled ideas as its primary mechanisms in the colony building game.


Each player takes the role of a citizen who is chosen by the Forever King of the kingdom of Greengully to help colonize a new area beyond their borders.  The players will mainly use actions that are on the board and during the game will be creating new ones by placing stickers on the board which will open up new and different actions.  In the beginning there won’t be much to choose from but as the game continues more and more actions are opened up thus creating new and different choices throughout the experience.  The players will go through 12 games building up their charter and by the end will have a one-of-a-kind charter that they created.  I’m really looking forward to this game as I think Stegmaier does a great job with his games in both scope and execution.



Dinosaur Island is a worker placement game where players will be building up their dinosaur park much like the movie Jurassic Park.  The game is designed by Jonathan Gilmour and Brian Lewis and is published by Pandasaurus Games.  The game uses worker placement, set collection, tile placement and dice rolling as its primary mechanisms as the players work on their parks.


Each player will get a board where they will be creating their dinosaur park by gaining new DNA strains in order to combine them and bring the extinct creatures back to life.  The players will be able to place their workers to create new rides, enclosures and vendors.  They will also be able to gain different strains of DNA in order to create different dinosaurs.  You can create friendly herbivores or move even further in the DNA strains and create the hungry carnivores.  Bringing on a pack of velocirapors can bring a lot of excitement in the park but it could prove disastrous if they break out and eat the park visitors!  I love the theme of this game and think the art by Kwanchai Moriya is perfectly suited for the game.



Alien Artifacts is a multi-use card game where players will be using their cards to explore, expand, exploit and exterminate.  The game is designed by Marcin Senior Ropka and Viola Kijowska and published by Portal Games.  The game uses multi-use cards, card drafting and exploration as its primary mechanisms as the players will be creating their corporation and exploring the galaxy.


Each player takes on the role of an interplanetary corporation who is trying to its power in the galaxy by building their ship, researching new technologies, and exploring the galaxy for things/beings to exploit.  Every turn the players will get to draw some cards and then use them in different ways.  This game is a multi-use card game so there are many options and decisions to make for every card the player takes.  These cards will let the players do a variety of actions including discovering planets, buy technologies, increasing military might, and increasing your holdings just to name some of the decisions.  The art is starting to look very good and with Portal Games driving the ship I think this will be an excellent game that I can’t wait to get my hands on!



Victorian Masterminds is a worker placement game where players will take on the role of villains after the death of Sherlock Holmes as they vie for their chance to take over the world and wreak havoc.  The game is designed by prolific greats, Antoine Bauza and Eric M. Lang and is published by Space Cowboys.  The game uses worker placement and action selection as its primary mechanisms as the players will be attempting to cause as many problems and terror in the world as possible.


Each player will take on the role of a villain mastermind as they are attempting to create the most devastation after the death of the great Sherlock Holmes.  They will take their worker agents and place them in different spaces, face down, and then will flip them over and take the action of the space as well as the action of the agent they chose.  These agents are sent in to destroy buildings, kidnap scientists, complete missions and collect resources which they will use to create a death dealing machine.  I am very excited about this release as it is by two fantastic designers, published by a fantastic company, and has worker placement!



Pandemic Legacy: Season 2 is a Legacy-style game where players take on the role of survivors attempting to find out what is going on out in the world after tragedy strikes.  This game is designed by Rob Daviau and Matt Leacock and is published by Z-Man Games.  This game uses co-operative play, set collection, point-to-point movement and variable player powers as its primary mechanisms as the players attempt to stay alive and hopefully save humanity.


Each player takes on the role of a different survivor of a horrible, world-spanning plague which destroyed most of humanity in its wake.  This game is the second of the series and will feature Legacy elements as the players will fight to survive.  There isn’t a ton known about this game yet as they are trying to keep a tight lid on things so it is a surprise when it is released and gives the players a sense of discovery as the first one did.  This one finds the players on floating cites called “havens” just before they go out into the world to scout the areas and see what has happened during humanities absence.  This game is one of the most exciting game releases in a while and I can’t wait to get my hands on it and play it with my wife and friends.

Well, there you have it, games 1-5 of my top 10 interests from 2017 that I haven’t played or tried yet.  Thanks so much for reading throughout the “End of 2016” series and come on back for my next series which will take a look at the games coming out at Origins 2017.  Until next time, game on!

Thursday, May 18, 2017

Obligatory End of 2016 Post Part VII: Top Interests of 2017: Top 10 List (Games 6-10)

Okay, with the Honorable Mentions out of the way let’s move on to the top 10 games of my 2017 interests.  These are all games that I’m very interested in and think that they are all going to be good games.  I’m looking forward to being able to check many of these out and I’m sure at least some of them will make it into my collection at some point.  Before I move on feel free to check out my previous posts in my “End of 2016” series (which I know is going pretty far into 2017!) at the links provided below.







Alright, now we can move on to the meat of the post.  These are games 6-10 on my top 10 list of games from my 2017 interests.  The next post will be the top 5 games of my 2017 interests but until then enjoy the read!



Dice Forge is a dice rolling, dice-crafting card and dice game where each player is vying for a seat in heaven by defeating their rivals in battle.  The game is designed by Régis Bonnessèe and is published by Libellud with Asmodee.  The game uses simultaneous dice rolling and resource gathering along with a dice crafting mechanism in the 2-4 player dice chucker.


This is a game where each player will take and roll their dice during each player’s turn and gather the resources.  Then, the active player is able to take their actions to do different things during the turn.  The players will be able to buy different dice faces which will give them the ability to craft their dice and make them fit their strategy.  Upgrading the dice will make each action more powerful and give more resources which the players will be using to complete ordeals and gain glory points.  I am very excited about this game as I’m a huge fan of Seasons which is this designer's best game.



Spirit Island is a co-operative game where each player is a god on an island where they will need to fend off invading explorers in order to win.  This game is designed by R. Eric Reuss and is published by Greater Than Games division, Fabled Nexus.  This game uses hand management, card drafting and variable player powers as its primary game mechanisms in the co-operative experience.


In this game each player will take on the role of a god on an unnamed island that is being overtaken by a group of settlers who want to spread their blight of existence across the flawless island.  The players will have to co-operate and use their fast and slow powers in order to spread fear into the hearts of the colonists and force them off of your island paradise.  The game will progressively get more difficult as the islanders continue to ravage the land in order to create their towns and cities and spread themselves over the terrain.  I caught this game on Kickstarter last year but didn’t back it.  After doing more research I realized that this is a game that I’ll really like so I very well may pick it up at retail.



First Martians: Adventures on the Red Planet is a co-operative game where the players will attempt to survive the harshness of Mars.  This game is designed by Ignacy Trzewiczek and published by Portal Games.  It uses worker placement, storytelling and variable player powers as its primary mechanisms while the players co-operatively work to survive the harshness of the planet.


This game is actually a re-imagining of Ignacy’s previous work, Robinson Crusoe: Adventures on the Cursed Island.  This game will take the ideas of the original and push the boundaries a bit with the usage of an app.  The app will drive the card decks that were used in Robinson Crusoe and will allow the game to grow and change as the players make different choices during the game.  This game will have different difficulty levels (which the original did not) to allow for an easier or more difficult experience as tailored to the player’s wants.  The game also can be played as a one off, a campaign, or as an open world where they roam and explore for as long as they are able to survive.  I am quite excited about this game as Robinson Crusoe is one of the best co-operative games out there and I think this one will top or equal its predecessor.



Anachrony is a worker placement game where players have to balance the present day with the past as they will time travel in order to prepare their people for a coming apocalypse.  The game is designed by Richard Amann, Viktor Peter and Dávid Turczi and is published by Mindclash Games.  The game uses worker placement and variable player powers with the time travel theme as the players attempt to either escape or find a way to avert the apocalypse.


This game came out on Kickstarter last year and had a very good run.  The game is a very clever theme where each player will take control of a faction leader who is trying to make his/her faction the greatest of the four all the while trying to avoid the coming calamity.  The players will use different workers and place them in different action spots in order to take different resources and the like.  The workers can also be placed in mech suits and go out into the wastelands in order to complete missions and gain resources.  I love the look and scope of this game and would like to try it out!



Lisboa is a hand management game that takes place in during the mid-18th century while Lisboa was rebuilding after multiple tragedies and natural disasters that occurred.  The game is designed by Euro-master Vital Lacerda and published by Eagle-Gryphon games.  The games uses hand management, tile placement and area control as its primary mechanisms during the heavy, Euro-influenced gameplay.


This is another Eagle-Gryphon Kickstarter that had a very good run.  They have really been working with Vital Lacerda and I think they are completely doing justice to his amazing games.  I absolutely adore The Gallerist and think that I’d love this game as well.  The game finds each player taking on the role of a member of nobility as they are attempting to gain political influence in order to rebuild the city and take control of commerce, construction and other means of gain in this brilliant game.  The hand management is especially clever and I really love the use of tile placement as well.  Lacerda’s games are well oiled machines and I think this game is going to be no different than his others in that way.  On top of the amazing looking gameplay, the art and graphic design are wonderful as wellI can’t wait to try this one out!

Alright, there are games 6-10 of my top 10 interests from the games coming out (or already come out) in 2017 that I haven’t yet been able to try.  This is shaping up to be a pretty good year and I’m excited for what incredible games are on the horizon!  Check in next time and I’ll complete my “End of 2016” series (finally) and move on to my Origins 2017 posts.  Thanks so much for reading!  Until next time, game on!

Sunday, May 7, 2017

Obligatory End of 2016 Post Part VI: Top Interests of 2017: Honorable Mentions

Alright, finally the last part of my “End of 2016” series.  This one has taken me a bit but I’m glad I took some good time to find some ideas of the games that I’m interested in hopefully coming out this year.  These are all games that have (or hopefully will have…) a 2017 release date.  There are some games (usually Kickstarters) coming out that I’ve left off the list because I think they will likely be 2018 releases and just want to stick to this year’s games.  This will be the first in the three posts.  This one will focus on some honorable mentions and some others that look interesting, the next will focus on games 6-10 and the final post will focus on games 1-5.  Before reading, feel free to check out the links below to check out the first 5 posts in my “End of 2016” series.






Alright, everyone back?  Now it’s time to move on to the main part of the post.  These are 5 games that just missed my top 10 interests of 2017 and thus get some honorable mentions.  Any one of these 5 games I’d love to try out and see how they are.  Thanks so much for checking this post and enjoy the read!

The first game that will be mentioned on the list is Sagrada, designed by Adrian Adamescu and Daryl Andrews and published by Floodgate Games.  This is a dice drafting and dice placement game that has you building a stained glass window.


You play a crafter who is making a stained glass window using your tools and colors in order to create the most beautiful work-of-art possible.  Each player will take turns rolling dice and then taking turns drafting said dice in order to place them on their boards in the best way to gain points.  Each player wants to be able to completely fill their board (if possible) so as not to get any negative points while trying to gain other points through different cards and objectives.  This game is absolutely beautiful and seems to have a really good, simple rule set that would be easy to teach new players and experienced alike.  I look forward to trying this one out as I love a good dice drafting game!

The next game to make my honorable mentions list is Vengeance, designed by Gordon Calleja and published by Mighty Boards.  This is a dice rolling and miniatures game with some card drafting that basically takes place in a revenge movie.


It finds player taking on the role of a hero who has been tortured by a gang (or gangs) that are in the game.  Your goal is to build up your character and level them up in order to go and enact your vengeance upon the gang during the game.  Each player will take part in two different phases, the montage phase and the fight phase.  The montage phase is much like a movie where the characters will heal up, upgrade themselves and their items and then scout ahead to see what each of the gang’s hideouts look like.  After the montage phase comes the fight phase.  This is the real meat of the game.  The players will pick one of the scouted gang areas and will end up rolling into the hideout and rolling dice in order to defeat the minions in order to make it to the boss.  When they make it there they will attempt to enact their bloody vengeance much in the style of a Tarantino movie!  This game’s theme really interests me as does the apparent dice-based puzzle that each fight ends up being.

The third game to hit the honorable mentions list is Yamataï, designed by Bruno Cathala and Marc Paquien and published by Days of Wonder.  This is a route building game with some amazing art and beautiful components as Days of Wonder is really known for.


Each player is competing with the other players in order to build palaces, torii, and other buildings in the land of Yamataï.  The players start by drafting tiles which will give them immediate actions and also their place in the turn order for the next round.  This is a very cool mechanism which gives the players more choices and decision points to make during their turn.  After they get their goods, each player will be able to put out ships which will build their routes along the islands.  They will then get the opportunity to take tiles, hire specialists, and build buildings which will gain points in different ways.  I am at a point where I’ll at least take a look at every Days of Wonder and Bruno Cathala game and this one looks like it will be another winner in their catalogue!

The next game (just one away from my top honorable mention) to hit the list is Flatline: A FUSE Aftershock Game, designed by Kane Klenko and published by Renegade Game Studios.  This is a co-operative, dice rolling, real time game that finds players helping those wounded after the bombs go off in the game, FUSE.


Each player will roll their dice and try to place them on the board co-operatively with the other players during 1 minute, timed intervals.  There will be wounded people and other ER emergencies which the players will have to deal with during the game.  I love that Klenko has designed another game in his FUSE universe and I’m sure this one will be just as good as its predecessor.

The final game, and thus my top honorable mention, to make the list is Founders of Gloomhaven, designed by Isaac Childres and published by Cephalofair Games.  This is a worker placement, city building and tile placement game which takes place in the Gloomhaven universe hundreds of years before the setting of the original.


Each player will take control of one of the races of the universe in their attempt to ban together (while gaining the most influence) to build the expansive city.  Each race will have their own strengths and weaknesses and thus will have to work closely with the other races in order to build the city.  I love the idea of a partial co-operative worker placement where the one who works the system the best will win.  I love Gloomhaven and can’t wait to try this one when it gets a release!

These are the five games that just barely missed my top 10 game interests that are coming out in 2017.  These games all deserve a mention as they are pretty high up on my list of interests that I haven’t played yet.  Below are twelve more games that I feel should get some sort of mention even though they didn’t “technically” make my list.



Alright, there we go!  These are my honorable mentions (along with some extras!) from the 2017 games that I haven’t yet played.  I’m sure there are many games I’ve missed and there are many more games that I probably don’t even know about!  Let me know if there is something you think I’d like because I’d love to check it out.  Plus, my next post will be games 6-10 and after that will be games 1-5 so they could possibly be on that list.  Thanks so much for reading, I hope you enjoyed it!  Until next time, game on!

Sunday, April 23, 2017

Obligatory “What I Played In…” Post Part XXI: March 2017

So we are on to another month and that means another post with my previous month’s gameplays!  This past month we did pretty good nearly hitting 60 plays and had 25 different games played.  We are trucking along in our 10x10 challenge and look forward to see how it will look in the next couple of months as we will be getting in Too Many Bones.  Here’s what our 10x10 looks like after March’s plays.

10x10 Challenge:
Arkham Horror: The Card Game (0 plays in March, 1 total play for 2017)
Cottage Garden (2 plays in March, 3 total plays for 2017)
Five Tribes (0 plays in March, 2 total plays for 2017)
Gloomhaven (0 plays in March, 0 total plays for 2017)
Great Western Trail (0 plays in March, 3 total plays for 2017)
Pathfinder Adventure Card Game (2 plays in March, 9 total plays for 2017)
Ticket to Ride (2 plays in March, 8 total plays for 2017)
Tokaido (0 plays in March, 0 total plays for 2017)
Too Many Bones (0 plays in March, 0 total plays for 2017)
Unfair (4 plays in March, 4 total plays for 2017)

There we go…we’re realy starting to truck along in our plays for the 10x10 challenge and I fully expect us to hit the mark by the end of the year!  Well then, let’s move on to our statistics for the month of March and see how they look.

Statistics:
Total plays in March 2017 – 59
Total unique games played in March 2017 – 26
New games played in March 2017 – 6
New games acquired in March 2017 – 2
New expansions acquired in March 2017 – N/A
Most plays of a single game in March 2017 – 8


Designer – Matt Leacock
Publisher – Z-Man Games
New to me
First play – 3/21/17
Total plays in March 2017 – 8

Okay, so technically I had never played the original base game of Pandemic until this past month.  I’ve played Pandemic Legacy: Season 1, Pandemic Iberia and Pandemic: Reign of Cthulhu but not the original.  Now I have the game on my tablet and have played it a bunch and it is just a wonderful co-operative, set-collection game that will also be a classic in my opinion.


Designer – Klaus Miltenberger
Publisher – HABA
Last play before March 2017 – 1/31/16
Total plays in March 2017 – 5

Our daughter had lost the die to this game over a year ago thus making it difficult to play.  I suppose we could have used another die but it wouldn’t have been the same.  We contacted HABA and they sent us a replacement which was awesome!  Thus, Em and I were able to get in a bunch of this game this month and it is just a great stacking game!


Designer – Bruno Cathala/Charles Chevallier
Publisher – IELLO
New to me
First play – 3/7/17
Total plays in March 2017 – 5

We picked this game up when we went to Fort Wayne to play games for my birthday.  I had been eyeing it for some time and think the art is absolutely beautiful.  On the plus side the game is also a really good card drafting and set collection game!  Em and I have had a bunch of fun with this one.


Designer – Christopher Badell/Paul Bender/Adam Rebottaro
Publisher – Greater Than Games/Sentinel Comics
Last play before March 2017 – 5/5/16
Total plays in March 2017 – 5

It had been WAY too long since I had played a round of this fantastic card game.  This is actually one of my favorite games but it can be a bit of a pain to pull out and play.  I finally picked up the app version of the game and got a bunch of expansions for it and it has been awesome!  This just reaffirms my love of the game and I can’t wait for the OblivAeon expansion!


Designer – Joel Finch
Publisher – Good Games Publishing/CMON Limited
New to me
First play – 3/9/17
Total plays in March 2017 – 4

We just received this game from a Kickstarter campaign that ran last year right around Gen Con.  This is a wonderful set-collection, card-drafting, and somewhat take-that card game that includes an awesome theme and wonderful art!  I look forward to even more plays of this one and really want to get some more players involved.


Designer – Carl Chudyk
Publisher – Stronghold Games
Last play before March 2017 – 12/31/16
Total plays in March 2017 – 3

Em and I pulled out this short and fun push-your-luck and “tile-laying” card game by the wonderful Chudyk and played a few rounds this past weekend.  This is one of those great games to just play a bunch of times in a row in between larger games.


Designer – Carl Chudyk/Chris Cieslik
Publisher – Asmadi Games
Last play before March 2017 – 2/13/17
Total plays in March 2017 – 3

We got to break out this fabulous little card game for a couple of rounds in between games this past month and as usual had a great time.  This is one of the best small deck card games I’ve ever played.  It is such a simple premise but the game itself is simple and great.  This will always be one of our most played games.


Designer – Maxime Rambourg
Publisher – IELLO
Last play before March 2017 – 8/6/16
Total plays in March 2017 – 2

We broke this out with Molly and Dustin this past month and proceeded to get our butts handed to us twice!  I love this game and consider it to be one of my favorite co-operative deck building games.  It is thematic, the art is great, and the game it hard but entertaining.  I’d highly recommend it to anyone who is a fan of a magical theme, co-operative games, and deck building games.


Designer – Uwe Rosenberg
Publisher – Edition Spielwiese
Last play before March 2017 – 2/21/17
Total plays in March 2017 – 2

We pulled this fun tile-laying/tile-drafting game out in March and played a couple of rounds of it.  This is a fun game that we really enjoying pulling out and playing a couple of times in a row.  We always find ourselves playing multiple rounds of this game when we break it out because it is so quick and fun!


Designer – Uwe Rosenberg
Publisher – Z-Man Games
Last play before March 2017 – 2/5/17
Total plays in March 2017 – 2

I was able to play two games of this fantastic worker placement and tile laying/pattern building game by the amazing Rosenberg.  I played the first game with Em and she schooled me hard.  The second game was against my buddy Josh as I was teaching him the game.  This game is definitely one of my favorite releases from 2016.


Designer – Jessey Wright
Publisher – Level 99 Games
New to me
First play – 3/1/17
Total plays in March 2017 – 2

This little micro-game came along with the Kickstarter to Millennium Blades: Set Rotation so Em and I pulled it out and played it a couple of times.  It is a decent game for being such a small amount of cards but I don’t think either of us would search it out or it would be our filler of choice.


Designer – Chris Cieslik
Publisher – Asmadi Games
Last play before March 2017 – 2/25/17
Total plays in March 2017 – 2

Em and I got in a play of this fun little rogue-like card game and I also did a solo playthrough.  My solo play didn’t go well but Em and I were able to push through the dragon’s cave and defeat him in the end with her warrior and my mage.  I really dig the design of this game and am really looking forward to the Kickstarter for the expansion when it goes live.


Designer – Mike Selinker/Chad Brown/Tanis O’Connor/Paul Peterson/Gaby Weidling
Publisher – Paizo Publishing
Last play before March 2017 – 2/21/17
Total plays in March 2017 – 2

We broke out this game in March and played the first couple of scenarios in the final (Spires of Xin-Shalast) adventure deck and were able to win although barely.  We are almost done with this base set which means we can move on to the Skull & Shackles base set.


Designer – Alan R. Moon
Publisher – Days of Wonder
Last play before March 2017 – 2/2/17
Total plays in March 2017 – 2

Em and I took a day and played a couple of our maps this past month as we like to do on occasion.  We played the Heart of Africa map and the Nederland map.  I won the first and Em won the second.  This is still one of our favorite games and I don’t really see that changing anytime soon with the awesome amount of variety in the different maps that we have.


Designer – Isaac Vega
Publisher – Plaid Hat Games
Last play before March 2017 – 2/7/17
Total plays in March 2017 – 1

Josh and I pulled out Ashes this past month and played a round.  I grabbed Jessa and he took Brennen and we had a pretty awesome match.  I had him down to just a couple health left but wasn’t quite able to finish the job as I really had no more direct damage left with Jessa.  Man do I love this game and can’t wait to see the new expansions with the new dice!


Designer – Uwe Rosenberg
Publisher – Rio Grande Games/Amigo Spiele
Last play before March 2017 – 1/22/17
Total plays in March 2017 – 1

The guys (Josh, Tim and Dustin) and I went out to Fort Wayne and had some dinner and played some games for my birthday this past month and we found ourselves at Steak ‘n Shake and playing a hand of this incredible card game.  I love everything about this game and don’t think anything would ever make me tired of it!  Plus, I won…bonus!


Designer – Vangelis Bagiartakis
Publisher – Alderac Entertainment Group
Last play before March 2017 – 9/16/16
Total plays in March 2017 – 1

Em and I felt like playing a dice rolling game so we came up with this wonderful game.  I love the dice rolling and placement of this game as you buy up new buildings and make your city even cooler.  I ended up getting a really sweet combo going on with one of the expansion buildings and took that to the win…although barely!


Designer – Friedemann Friese
Publisher – Stronghold Games/2F-Spiele
Last play before March 2017 – 2/4/17
Total plays in March 2017 – 1

Em and I have already played through this fun game once together and decided to break it out with Molly and Dustin.  So, now we’ve started our second playthrough and both of them really enjoyed the first game of it!  I have found it to feel completely different with four players as opposed to two and think that it is great that it does!


Designer – Nathaniel Levan
Publisher – Greater Than Games/Dice Hate Me
Last play before March 2017 – 9/7/16
Total plays in March 2017 – 1

I really felt like a good, quick worker placement game one day so we pulled out New Bedford and set it up.  I really like this game, especially when you add in the expansion and get the added variety from it.  I really want to break this game out a little more and enjoy the simple but fun gameplay and really good art/components!


Designer – Alexander Pfister
Publisher – Pegasus Spiele
Last play before March 2017 – 2/25/17
Total plays in March 2017 – 1

This is a game that I really think I could break out anytime and have a great time!  We have only played it a couple of times but I really enjoy it!  This is just another awesome game by the fantastic Pfister and has just proven to me that I need to try everything he puts out there.  I really want to get the expansion which just adds more variety and ways to play the game!  Plus, there is a new expansion coming out that will add some campaign play to the mix!  Alexander is a genius…the end!


Designer – Isaias Vallejo
Publisher – Daily Magic Games
Last play before March 2017 – 2/23/17
Total plays in March 2017 – 1

This game was shipped to us in February and this was our second play of it.  These Valeria games by Vallejo and crew have really made me notice Daily Magic Games and I am at a point now that I’ll at least look at everything that they do seriously as they are doing some awesome things there.  I look forward to whatever his next Valeria game will be as I think it will be another hit!


Designer – Keith Matejka
Publisher – Thunderworks Games
Last play before March 2017 – 11/24/16
Total plays in March 2017 – 1

This game is just an amazing dice-drafting and dice-placement game that only gets better with each plays.  I broke this out with the guys during our “outing” this past month and they all loved it!  I am really looking forward to the expansion that Keith states he’s planning on doing sometime this year.  Bring on more Roll Player!


Designer – Jamey Stegmaier
Publisher – Stonemaier Games
New to me
First play – 3/18/17
Total plays in March 2017 – 1

I went over to Josh’s house one night this past month and he taught me this uber-popular game.  Area control isn’t really my favorite game mechanism but this game was very good.  I can see why people really like it although it isn’t going to break into my favorite game’s list any time soon.  That being said I’d play this pretty much anytime and enjoy it!


Designer – Isaias Vallejo
Publisher – Daily Magic Games
Last play before March 2017 – 7/27/16
Total plays in March 2017 – 1

Em and I decided to teach this to Josh one day when we were looking for good games to play.  I figured that he’d really like it.  I was right!  He ended up going out and picking up a copy right after playing with us as he liked it that much.  This is such a great card and dice game that I’d pull out with anyone as it is that simple and fun!


Designer – Patrick Leder/David Somerville
Publisher – Leder Games
New to me
First play – 3/18/17
Total plays in March 2017 – 1

Okay, now this game was an eye opener.  The previous night we had played Scythe and then I got to try this one out the very next day!  This game is right up my alley.  I enjoyed every single moment of the asymmetrical gameplay as the game came down to the very last turn and each one of us could have won on that turn…I just happened to be first up!  I can’t wait to try it again and maybe as a different character.


Designer – Uwe Rosenberg
Publisher – Amigo Spiele
Last play before March 2017 – 2/13/17
Total plays in March 2017 – 1

Oh yeah!  We not only got to play the card game, Bohnanza, this month, but also the dice game, Würfel Bohnanza!  This dice rolling game is one of the best fillers that I can think of out there.  I still don’t understand how it doesn’t have an English printing because I think that so many people are missing out on the simple and super-fun, dice-rolling game!

New game acquisitions in March 2017:
Kanagawa
Unfair

New expansion acquisitions in March 2017:
N/A


Well, there you have it, I’ve made it through another month of gaming and it was awesome!  I look forward to a couple of games that we should be getting pretty soon which will hopefully make their way onto this list in the next month.  Keep an eye out as I’ll be finishing up my “End of 2016” series with the games that I’m most interested in from 2017 that I haven’t yet played.  Until next time, game on!