Thursday, August 4, 2016

Obligatory “What I Played In…” Post Part XIII: July 2016

Whew…after the craziness that was last week’s posts this one should be simple…right? If you haven’t had a chance, feel free to go back and check out my last 6 posts that make up my 2016 Gen Con series. I have my top 5 game expansions, top 5 reprints/re-implementations, top 10 games I’m looking forward to along with honorable mentions and top 5 games that aren’t for purchase but should be able to demo. With that series done I’m moving on to mine and my wife’s top 10 games 2016 edition. But, before we go on to that list I’m back for another edition of my “What I Played In…” series. This month I’ll look back at July 2016 and the games that made it to the table for us. Overall there were less total plays but more plays of longer games. As always it was a super fun month of gaming. Well, enough talk, let’s move on to the stats/games!

Total plays in July 2016 – 46
Total unique games played in July 2016 – 23
New games played in July 2016 – 8
New games acquired in July 2016 – 6
New expansions acquired in July 2016 – 3
Most plays of a single game in July 2016 – 8


Designer – Kane Klenko
Publisher – Renegade Game Studios
Last play before July 2016 – 6/30/16
Total plays in July 2016 – 8

In no surprise at all, FUSE is our top played game of the month! Em and I are huge fans of this wonderful little dice-drafting game and I don’t see that going away any time soon. As a bonus we were able to get a score over 100 points on insane level! Klenko is great and we are really looking forward to his game, Covert, that is coming out at Gen Con 2016.

Würfel Bohnanza


Designer – Uwe Rosenberg
Publisher – AMIGO Spiele
New to me
First play – 7/30/16
Total plays in July 2016 – 4

This is a quick, little dice-rolling game by designer great Uwe Rosenberg that we picked up in a trade this past month. We got it on 6/30/16 and have played it four times already! Em and I both love a good, quick dice-rolling game and this fits the bill perfectly! I love how you are rolling and re-rolling the dice in order to fulfill bean orders and how the opponent may use what was rolled as well to help them fulfill their orders. It keeps players in the game while it is someone else’s turn. This is quickly becoming a favorite!

The Grizzled (w/ At Your Orders!)

Designer – Fabien Riffaud/Juan Rodriguez
Publisher – Cool Mini Or Not
Last play before July 2016 – 6/15/16
Total plays in July 2016 – 3

In July we were able to pick up the expansion to this mean, little, co-operative, hand-management game. I really love what the expansion does for this game. It takes the game but gives it missions which you can use to tailor your experience and make it either harder or easier depending on what you’re looking for. Also, it makes the rules for the two-player game better (which is important for my wife and I) and adds in a solo option.

The Networks

Designer – Gil Hova
Publisher – Formal Ferret Games
New to me
First play – 7/25/16
Total plays in July 2016 – 3

This game arrived from a Kickstarter pledge this month and we were super excited to get it to the table! I am pleased to announce that it is a super fun game! It uses a card-drafting mechanism as its primary game play mechanism and that is always a hit with Em and I. We love the game so far and are already looking forward to the inevitable expansion that Gil is already working on! Oh, and bonus, the solo variant is very fun!

Sushi Go!

Designer – Phil Walker-Harding
Publisher – Gamewright
New to me
First play – 7/8/16
Total plays in July 2016 – 3

Well here you have it; we’ve finally played this fun, little, card-drafting game! We bought this game for my sister and brother-in-law so that they could bring it with them as they are going to train to be missionaries to Peru and wanted to bring some small games with them. This gave us the opportunity to buy it for them and teach them how to play…as well as finally try it ourselves! It was a lot of quick, simple fun and may have the cutest card art I’ve seen! We are planning on getting Sushi Go Party! at some point in the near future as it gives the same gameplay with more options.

Dice City

Designer – Vangelis Bagiartakis
Publisher – Alderac Entertainment Group
Last play before July 2016 – 5/25/16
Total plays in July 2016 – 2

Em and I got in two plays of this fun dice-chucking, city-building game. One of the plays we actually brought it out and taught my sister and brother-in-law how to play. They really enjoyed it and I think would have gotten it if they weren’t moving out of the country fairly soon and don’t have the room. This is always a fun game and I haven’t had a bad play of it yet!

Holmes: Sherlock & Mycroft

Designer – Diego Ibañez
Publisher – Devir/Devir Americas
New to me
First play – 7/22/16
Total plays in July 2016 – 2

This is a new game for us that came out at Origins Game Fair this year and I have really enjoyed our couple of plays! You use your three workers and place them on different characters who will give you benefits. It is basically a set-collection card game that uses worker placement to get tokens which give you the ability to get said cards. It is a very good two-player game!

Munchkin Loot Letter (Love Letter)

Designer – Seiji Kanai
Publisher – Alderac Entertainment Group
Last play before July 2016 – 9/9/15
Total plays in July 2016 – 2

Wow, I didn’t realize it had been so long since we played this re-theme of Love Letter! That being said, we had a lot of fun breaking this out and playing it with my sister and brother-in-law once and with our buddies Anna and Ross another time. The game went over well (as it always does) as a quick, fun, filler game.

Poo: The Card Game

Designer – Matthew Grau
Publisher – Catalyst Game Labs
New to me
First play – 7/9/16
Total plays in July 2016 – 2

This is a card game that our buddy Ross brought over to a game night. It is a game that uses a take-that mechanism along with hand-management in order to eliminate players by flinging poo at them. It was entertaining and I’d play it again if he brought it with him.

The Ravens of Thri Sahashri

Designer – Kuro
Publisher – Osprey Games/Japon Brand
New to me
First play – 7/10/16
Total plays in July 2016 – 2

Wow, this game really snuck up on me. Em and I picked this game up at a game shop around Baltimore as I had heard of it and knew that it was a co-operative, asymmetrical, card game from a Japanese designer. This is the English edition and it is a beautiful and very entertaining game. I really enjoy the puzzle that this game provides and how very different the two sides play. I highly recommend this one for people who play primarily with two-players.


Designer – Marc André
Publisher – Space Cowboys/Asmodee
Last play before July 2016 – 6/29/16
Total plays in July 2016 – 2

Em and I got in a couple of plays of this quick engine building game. We have the digital version on my tablet and are able to break it out when we have some time and are out and about. It isn’t our favorite game (or even engine-builder) but we enjoy it for a quick play when we have a short period of time to play.

Ticket to Ride

Designer – Alan R. Moon
Publisher – Days of Wonder
Last play before July 2016 – 6/25/16
Total plays in July 2016 – 2

Okay, this is quickly becoming a go-to game for us! We obtained this game in June and have already gotten it to the table five different times and with different groupings of people. We are really enjoying the play of this game as it is very easy to teach others and really gives a good time while playing. It is very light and definitely a gameway game, but I think that it is one of the best in this category!

51st State: Master Set

Designer – Ignacy Trzewiczek
Publisher – Portal Games
Last play before July 2016 – 6/13/16
Total plays in July 2016 – 1

We got another play of this great multi-use cardgame…and I lost to my beautiful wife again! She is some sort of savant at this game as she always seems to get a really good engine running and is able to edge me out every time! But, that being said, I don’t mind losing at this game. I really dig this game and can’t wait to get it back to the table…and hopefully win!

7 Wonders: Duel

Designer – Antoine Bauza/Bruno Cathala
Publisher – Repos Production/Asmodee
Last play before July 2016 – 6/1/16
Total plays in July 2016 – 1

This game is so great! It really is just about the perfect two-player game in our opinions. Em and I like to get this game to the table at least once a month and so far we have succeeded! It hasn’t gotten old and I don’t know that it ever will, especially since the expansion, Pantheon, should be coming out at Essen Spiel 2016. This will be a must buy and I’m sure it will make the game even more entertaining and replayable!

Bottom of the 9th

Designer – Darrell Louder/Mike Mullins
Publisher – Dice Hate Me/Greater Than Games
Last play before July 2016 – 4/16/16
Total plays in July 2016 – 1

I really wanted to play a baseball game and so Em and I broke out this quick, two-player game. I got my butt handed to me as Em cleaned my clocks with her favorite pitcher, Wraith. We love this game and recently backed the expansion, Clubhouse, during its run on Kickstarter.

Isle of Skye: From Chieftain to King

Designer – Alexander Pfister/Andreas Pelikan
Publisher – Lookout Games/Mayfair Games
Last play before July 2016 – 6/22/16
Total plays in July 2016 – 1

Em and I got in another play of this Kennerspiel des Jahres winner in July and it was an amazing game! Em was behind the entire game and was slowly building up a really good end scoring situation where she got tiles that would score her a ton at the end of the game. Because of this she was able to come from way behind to beat me by one point…one point! This actually made me really happy as it showed us that there are so many different ways to win this game. We love this one and are really glad it won the Kennerspiel des Jahres this year.


Designer – Carl Chudyk
Publisher – Asmadi Games
Last play before July 2016 – 5/30/16
Total plays in July 2016 – 1

Yay! We got in another play of Mottainai this past month! This has become a favorite of ours as the game really has a ton of different ways to win and is always a different experience when we break it out. At this point I’ll try any Chudyk game at least once!


Designer – Oleksandr Nevskiy/Oleg Sidorenko
Publisher – Libellud/Asmodee
Last play before July 2016 – 6/12/16
Total plays in July 2016 – 1

Woot! Em and I broke this awesome co-operative game out with Ross and Anna and taught them how to play. We all had a total blast as we played it on medium difficulty for the first time. I love every moment of this game as it really gives a great thematic experience. I can’t wait to add the Hidden Signs expansion for even more card goodness!


Designer – Nathaniel Levan
Publisher – Dice Hate Me/Greater Than Games
New to me
First play – 7/30/16
Total plays in July 2016 – 1

This is a small box game that was an add-on for the New Bedford Kickstarter and we were able to get it to the table once in July. This was a super quick, super small game that uses worker placement and coin flips as its primary mechanisms. This game isn’t great but it is a cool little game that I’ll keep in a bag and that we can break out when we’re out on a coffee date or something like that.

New Bedford

Designer – Nathaniel Levan
Publisher – Dice Hate Me/Greater Than Games
New to me
First play – 7/30/16
Total plays in July 2016 – 1

We got this game on the 29th from the Kickstarter that we backed last year. This was one of my most anticipated games as I love a good worker placement style game and I thought the theme was very interesting. I’m happy to say that we quite enjoyed the play! I’m interested to play more as there are many different building options and “bot” players that you can add in to make the game even more interesting.


Designer – Uwe Rosenberg
Publisher – Lookout Games/Mayfair Games
Last play before July 2016 – 6/25/16
Total plays in July 2016 – 1

Well here we are…another month and another play of Patchwork. At this point we have played this game at least once every month since we purchased it in October 2015. I don’t really have that much to say about this game at this point as we love it and it will always have a place in our collection.


Designer – François Gandon
Publisher – Days of Wonder
Last play before July 2016 – 6/2/16
Total plays in July 2016 – 1

We pick up and played this game with our friend Anna and Ross and I absolutely loved it with the added players! This is a very fun, light-ish, city-builder that is lavishly produced by Days of Wonder. Anna was a little confused with the scoring but Ross picked it up really quickly and enjoyed the play. I would like to break this out more often with groups of people.

Valeria: Card Kingdoms

Designer – Isaias Vallejo
Publisher – Daily Magic Games
Last play before July 2016 – 4/24/16
Total plays in July 2016 – 1

We finally got another play of this fun dice-rolling, card-drafting game set in the Valeria universe that was created by Vallejo. I am actually just as excited for the other two games (both Kickstarted) that are coming out, Villages of Valeria and Quests of Valeria.

New game acquisitions in July 2016:
Holmes: Sherlock & Mycroft
The Networks
New Bedford
The Ravens of Thri Sahashri
Würfel Bohnanza

New expansion acquisitions in June 2016:
The Grizzled: At Your Orders!
The Networks: On the Air
New Bedford: Rising Tide

And there is another month of gaming! We didn’t get as many games as we had in the previous months but I thought that this month was just as good as we got a bunch of new game plays and longer game plays. The next series I’m planning on working on is my top 10 (or more…not sure yet!) games. My wife will join me as she did last year and do a guest post on her list. After that we will be moving closer to Essen Spiel season! This is a great time of the year for gaming and I am looking forward to posting more about it! Thank you everyone for taking the time to read. Until next time, game on!

Sunday, July 31, 2016

Obligatory 2016 Gen Con Post Part VI: Top 5 Games Being Demoed But Not For Purchase

Now that I’ve finished the top 10 list of games I’m interested in that you will be able (although some in VERY limited quantities) to buy I’m going to move on to the sixth post where we talk about games that aren’t available for purchase. These are all games that will be available to demo (at least they have been confirmed or rumored) during Gen Con 2016. Many of these games will get their debut at Essen Spiel 2016 but the companies roll them out for demo at Gen Con. Many of these games are ones that are insta-buys for me! But first, feel free to check out the previous five posts at the links below if you haven’t had a chance yet.

Gen Con 2016 Post Part I: Top 5 Game Expansions

Gen Con 2016 Post Part II: Top 5 Reprints/Re-implementations

Gen Con 2016 Post Part III: Honorable Mentions

Gen Con 2016 Post Part IV: Top 10 List (Games 6-10)

Gen Con 2016 Post Part V: Top 10 List (Games 1-5)

Okay, now let’s move on to the top 5 games that I’m looking forward to that are going to be demoed at Gen Con 2016. I hope that all of these truly are demoed because I want to hear more information on them as they are some of the top releases that I’m looking forward to this year. Okay, on to the list!

Honorable Mention – Pandemic Iberia (Z-Man Games)

Pandemic Iberia is a co-operative, action-point, hand management, set collection game that is designed by Jesús Torres Castro and Matt Leacock and published by Z-Man Games. This game takes the same game-engine as Pandemic and puts a different theme on it. You are now medical workers in the Iberian Peninsula in 1848 and you are charged with helping to find the cures to such terrible diseases as malaria, typhus, cholera, and the yellow fever. This game, however, places you much earlier in human history and thus doesn’t have the same modes of travel as before. Pandemic Iberia finds you taking carriages and boats to your destinations all while developing railway systems for travel and distributing water in order to keep the disease at a low impact. I absolutely love the veneer that they’ve put on this game and I already know it will be good as it is mostly Pandemic with a new theme and a few different mechanisms place in it. This game is gonna be awesome and I’ll probably pre-order it as it really intrigues me.

#5 – The Oracle of Delphi (Pegasus Spiele/Hall Games)

The Oracle of Delphi is a dice rolling, pick-up-and-deliver, action selection game designed by Stefan Feld and published by Hall Games and Pegasus Spiele. This game is a new release by the Euro-game great, Feld, and this one looks to be really good. It finds the player in the role of a character who is trying to complete twelve tasks in order to win the favor of Zeus. Players will take their ships across varying hexagonal tiles to travel to different islands where they are able to attempt their tasks. Players get to roll three colored dice and these will correspond with different “oracle” actions. So the game apparently uses its dice mechanisms as a sort of action selection and I really enjoy that game mechanism. Along with a high variability this game looks like it may be a real winner and have a great theme on top of it which doesn’t tend to be Feld’s strong point.

#4 – First Martians: Adventures on the Red Planet (Portal Games)

First Martians: Adventures on the Red Planet is a co-operative, worker placement, adventure and exploration game designed by Ignacy Trzewiczek and published by Portal Games. This game actually builds on a previous Ignacy design entitled Robinson Crusoe: Adventures on the Cursed Island. This game uses a lot of the same ideas but how finds the players in the role of explorers and adventures on the Red Planet. This is a new game with app integration and will actually require said app. The app is going to run the bookkeeper portions of the game and it allows the designer to create an even more immersive world. The players can take part in a campaign-style mode where they go through several games and the app will basically keep their place and let them take stats and progression throughout that series of plays. They can also just choose to freely roam the Martian landscape and see how long they can survive. I think this game looks amazing and am looking forward to see what Ignacy does with it.

#3 – Chronicles 1: Origins (Artana)

Chronicles 1: Origins is a territory-building, worker placement, campaign/legacy-style game designed by Dirk Knemeyer and Rob Daviau and published by Artana. This is another legacy-style game from Daviau and this particular one is also adding in Knemeyer’s new Echo System. The Echo System is what notches this game from interesting to really interesting! Players will start off in the first game (taking place during the Stone Age) as leaders of one tribe. The players will work semi-cooperatively to build up the tribe. The goal is to play the game multiple times in order to create multiple different types of tribes. The players will then play the second part of the game multiple times where they take the tribes and move into a Bronze Age where they will take control of a leader of the city-state and attempt to gain dominance in the region. The Echo System allows the game to grow over time and “echoes” of the past games will be felt in the next ones. This is a HIGHLY ambitious project and if they pull it off it could be amazing!

#2 – Victorian Masterminds (Space Cowboys/Asmodee)

Victorian Masterminds is worker placement game with some deduction elements designed by Antoine Bauza and Eric Lang and published by Space Cowboys and Asmodee. This game is being created by two of the most highly respected and prolific designers in the business right now and that is one of the main reasons Victorian Masterminds is so high on this list! The game finds the players in the roles of villains just after the death of Sherlock Holmes. They are vying to be the most villainous mastermind as they are sending their underlings across the world in order to create their doomsday machine and destroy the world’s most recognizable monuments. The players will use worker placement to send their five different henchmen into spaces to do things like destroy buildings, kidnap scientists, complete missions, and gather resources for their doomsday machine. I’m not 100% sure that this one is going to even be available to demo…but I had to put it on the list because I’m so excited about it!

#1 – A Feast for Odin (Feuerland Spiele/Z-Man Games)

A Feast for Odin is a worker placement, pattern building, Viking-themed, economic game designed by the great Uwe Rosenberg and published by Feuerland Spiele and Z-Man Games. This is a new big box game from Rosenberg and from the pictures and early talk it looks awesome! This game finds the players taking actions from the central board (a la Fields of Arle) where they will hunt, gather, build ships and/or buildings, refine materials and raid settlements. The players then take their different results and will place them on their own personal board a la Patchwork. This is apparently the game where Patchwork was created and Rosenberg originally had the tile placement portion of that game in A Feast for Odin as just one of the mechanisms available. This game was (for me) an obvious choice as the top game not available for purchase as I really haven’t played an Uwe game I haven’t enjoyed. I’m sure I’ll play one at some point that I don’t like, but I don’t think this will be the one. Between the Uwe pedigree, the game mechanisms, and the game theme, A Feast for Odin was the obvious and awesome number one!

Other demos of note:
Adrenaline (Czech Games Edition)
Caravan (Z-Man Games)
Colony (Bezier Games, Inc.)
Escape the Sanitarium (Greenbrier Games)
Fate of the Elder Gods (Greater Than Games/Fabled Nexus)
Gloomhaven (Cephalofair Games)

Great Western Trail (Stronghold Games/eggertspiele)
Haspelknecht (Capstone Games)
Inis (Matagot/Pegasus Spiele)
Peak Oil (Leder Games)
The Phoenix Syndicate (Asmadi Games)
Spirit Island (Greater Than Games/Fabled Nexus)

And there you have it! These are the games that I’m keeping a close eye on in the coming months as they should have demos available at Gen Con. Just as a disclaimer to all of these games and the ones in previous posts, there is definitely a possibility that they won’t be at the convention due to unforeseen circumstances. Often times things happen and sadly the games don’t make which is a total bummer for those involved. So much effort is put into these games and it’s sad when they don’t quite make it for some reason! Anyways, thanks so much for reading my Gen Con 2016 series. This is the final post for now although I may do one more post after the convention is over to make my final observations of what I read/hear/see on video after it is over. If you have any questions/comments feel free to let me know in the comments below. Again, thanks for reading! Until next time, game on!

Friday, July 29, 2016

Obligatory 2016 Gen Con Post Part V: Top 10 List (Games 1-5)

Wow, we’ve made it to games 1-5 of my top 10 game interests of Gen Con 2016!  These are all games that I really want to check out/buy very soon!  These games all look really good although I don’t know if they will all hit my purchases or not due to prices.  As I look at these games in my top 5 I’ve noticed how they are all fairly heavily thematic games and that is pretty interesting and I think really signifies Gen Con releases as a whole.  As I gather the top 5 feel free to check out my previous four posts in the Gen Con 2016 series below

Gen Con 2016 Post Part I: Top 5 Game Expansions

Alright, now that the bookkeeping is done lets go ahead and move on to the top 5 games in my top 10 list for Gen Con 2016.  These are all very exciting for me and a few may be preordered already…but I’ll let you all guess which ones!  Enough preamble, on to the list!

Via Nebula is a route building, pick-up-and-deliver, territory building game that is designed by Martin Wallace and published by Space Cowboys and Asmodee.  This game is built on the ideas of Wallace’s previous route building games such as Age of Steam.  It really has the feeling of building the train routes but instead completely changes the theme.  Now his ideas are set in a fantasy world where you are part of a people group in this valley where there are mists.  You need to take turns and explore this mist while finding resources and making routes to them in order to build buildings.  This is a Space Cowboys production and thus looks absolutely beautiful!  This is also the second Space Cowboys/Martin Wallace release that is on my top 10 list and I hope that means good things to come from the pairing.  I am really looking forward to this game as it apparently gives the feeling of his train games but with a veneer that really appeals to me!

Scythe is an area control, economic, territory building game that is designed by Jamey Stegmaier and is published by Stonemaier Games.  This is one of the biggest hyped games of the year and apparently it seems to be holding up under the scrutiny as most reviews tend to be on the positive side.  Scythe takes place in a 1920’s alternate-history European setting where a militaristic factory has closed its doors and set the stage for five (and two more with the expansion later in the year) neighboring countries to come in and take control of the land.  While the set dressing screams “Ameri-trash” this game is much more heavily rooted in Euro-style games.  Stegmaier has stated that Terra Mystica and Kemet heavily influenced the design of this game and from what I’ve seen it shows.  I love how there seem to be different paths to victory in this beautiful looking game.  Speaking of beautiful, the art in this game, by Jakub Rozalski, is absolutely gorgeous!  It really gives the feeling of a 1920’s Europe where steam powered mechs roam the land along with farmers and everyday workers.  This is high on my list and for good reason, I’m really looking forward to trying it!

Covert is a dice-placement, set collection, action movement, espionage game designed by Kane Klenko and published by Renegade Game Studios.  This game finds the player taking control of a network of spies in an attempt to complete missions and gain intel in order to become the most connected group of espionage agents.  Each turn the players will roll their dice and place them on different areas of the board which then allow you to take different actions and complete different missions and break different codes.  You also have cards which are multi-use (one of my favorite mechanisms!) and give you different options within the game.  I love the different things that you are able to do with the dice and cards and the decision points that it creates in this game.  Klenko already has a dice-rolling game (FUSE) that my wife and I love and I think that this has the possibility of being another!  If it weren’t for the next two games on the list this would have easily been number one!

Cry Havoc is an area-control, deck-building, hand-management game designed by Grant Rodiek, Michał Oracz, and Michał Walczak and published by Portal Games.  This game finds the players taking control of different, asymmetrical races attempting to defeat the other factions on the planet for their own reasons.  Will you take control of the indigenous Trog trying to protect their planet or the Machines who are trying to spread and destroy all life?  Or maybe you’ll take control of the Humans who are trying to exploit the planet for profit or the Pilgrims who are there for research?  Each of these factions plays very different and has their own ways of manipulating the game and scoring points.  Players will attempt to take control of areas and of crystals on the planet while using their faction’s deck of cards to gain this control.  I love how this game has a deck-building mechanism along with multi-use cards (i.e. Imperial Settlers, 51st State: Master Set, Guilds of London) which is one of my very favorite game mechanisms!  Portal Games did a great job on this game as the production is absolutely amazing and the artwork is absolutely great!  This game kind of came out of nowhere and really picked up steam as earlier in the year I wasn’t that interested, but learning about the card play really knocked it up my list!  If it weren’t for my #1 game this game would have taken the top spot!  Speaking of the top spot

SeaFall is a 4x, campaign, legacy-style game with hand management elements that is designed by Rob Daviau (Mr. Legacy himself!) and published by Plaid Hat Games.  This game is the follow up to Daviau’s (with Matt Leacock) hit Pandemic Legacy: Season 1 and takes the legacy idea and runs with it.  This is the first original game that he is doing with the legacy system.  This game finds players taking the role of an empire that is taking place in the age of sail where they are exploring the world in order to discover new islands and spread themselves out into the world.  This game will have a sense of permanence as the gameboard will change constantly as players are finding islands and creating the board as they go.  Along with this each player will create and grow their empires as they are exploring and exploiting the new lands that they find, all the while exterminating their enemies where they can.  This has been my number one game want for some time and I am super excited that it will be coming out at Gen Con.  I will probably hold off on purchasing for a little bit as I am waiting to find a good, consistent group to play this one as I would like as close to the full player count as possible!

Well my friends, there you have it.  These are the top 5 games that I am interested in during this year’s Gen Con.  I would expect that I’ll have at least a couple of them by the end of the year and probably all five of them by Gen Con next year!  If you think I’ve missed something, feel free to let me know in the comments and I’ll take a closer look at it!  Stay tuned to the blog as I’ll be putting up at least one more post that will tackle the top 5 games that are able to be demoed but not purchased during the convention.  I may do one final post in the series after Gen Con is over and I’ve looked over the convention videos and find some things that I missed or were surprises.  This has been a super fun series to do and I thank you all for reading!  Until next time, game on!